Ages of Planet Dragonia - Introduction
The Dragonian’s seeking to make their planet a safer and better place for the lives of all, have inadvertently been sent into Universal Exile!
Their entire Planet, Planet Dragonia, is now caught in a temporal flux of changing phases of time instances by their D.R.A.G.O.N.S. project.
A Project built to change their planets orbital path from its regular 4 year cyclical path that takes the planet into the edge of an asteroid field, devastating their planet’s surface during the entire 5th year it takes to pass through it.
But what unforeseen interaction with the D.R.A.G.O.N.S. project has caused these ever changing phases, changing instances of time its self, placing the entire solar system out of phase and time with the rest of the Universe. Making the Dragonian's nothing but ghosts trapped in time.
Planet Dragonia and everyone upon her are caught forever in limbo, unless some new explorers who discovered her fate and those that went before, find a way to unlock the trapped Dragonians from their non-existent prison life.
Can the new explorers who have uncovered their fate rise to the challenges that lay ahead of them?
Will they be able to do what those who went before have failed to do?
This is no simple task!
It will take the combined efforts of all the new explorers to accomplish solving those complex systems of systems of puzzling devices they will find along their journey.
It will involve diligence, patience, deductive logic, astronomy, mathematics, physics, musical harmonics, linguistics (D’ni language translation and interpretation skill), geology, etc...
These Ages puzzles and story were designed for the entire Uru Community of explorers to solve.
It begins with Jahmen’s Quests Series of Clue and Story Quests created from the lessons of those explorers that went before and now too test and sift out the unworthy prideful explores form those worthy of the journey to return to their aid.
This is something for explorers who have solved all their MOUL, again content and are interested in a long term puzzles of the Ages challenge and experience that could take many months for them get through, if at all.
Ages of Planet Dragonia Age:
And the end, with the whole community to help complete the project.
Though believe initially while some Bevin “Hoods” might compete against others or groups against groups, teams against teams, more and more over time as information and clues are collected and the complexity of the overall puzzle solve becomes apparent in its scope, new alliances will be forged and emerging teams and group will grow.
These Ages puzzles and story are designed for the entire Uru Community of explorers to solve.
It is something for explorers who have solved all the MOUL, again content and are interested in a long term puzzles
of the Ages challenge and experience that could take many months for them with whole community to complete. Though I believe initially while some
Bevin’s “Hoods” might compete against others or groups against groups,
teams against teams, I am more incline to believe that over time as more
and more information and clues are collected and the complexity of the
overall puzzle solve becomes apparent in its scope, new alliances will
be forged and merging teams and group will grow.
The obvious advantages of combining skills and knowledge will become as
valuable as puzzle knowledge and clues themselves. The Ages story line
also has an element to it that will cause divisions within the explorer
community and tear at its conscience. Scientific, Moral and Political
decisions await the explorer community. Do they shut it down only to
re-initiate the D.R.A.G.O.N.S. Project and try to complete the
Dragonians original intent or re-establish control to return the planet
and decision back to the Dragonians themselves? Or embark on another
course or alternative action for the Dragonians? Those who are first to
initiate the final sequence to the D.R.A.G.O.N.S. Project shut down,
will have the power to decide the future and fate of an entire Planet
and Dragonian Civilization! Initially there may seem to be only 2
directions, 2 decisions facing the explorer community, but others may
discover and learn that other alternatives are possible within the
D.R.A.G.O.N.S. Projects abilities that can led to other directions,
other alternatives. Will the Explorer Community become a democracy that
votes the fate of the Dragonian Civilization or will it be at the
dictate of those who race ahead and gain control of the project first?
Once the D.R.A.G.O.N.S. Project has been initiated, all other explorers
will be locked out and the decision made! Only those within the projects
main control room and substations stations will have knowledge of the
linking codes to access and control the device and therefore, decide the
My expectations are for the teams and groups playing, would be for them to be posting in forum threads what have they learned and found along their journey to get to the Ages of Planet Dragonia Age end game solution and requiring that level of community explorer collective efforts.
Let me start by telling a bit about the Ages of Planet Dragonia Project.
I am making my Ages of Planet Dragonia Story, Quest Series and shard to take it to the next level!
My expectations are for the teams and groups playing, would be for them to be posting in forum threads what they have learned and found along their journey.
Having the Ages of Planet Dragonia requiring that level of community explorer collective efforts to get to the Ages game solutions.
Players would not only need to collectively work my game puzzles mechanisms through all the various Age systems, but also work out, how all of the combined Ages worked together. Regardless to how game puzzles worked being posted, it wouldn’t matter because each team or group would have a separate set of data and order sequences unique to their own game’s phase instance generated from a rolling algorithm.
Explorers could either form a team before going to the Dragonian Bevin or become randomly formed from the red eyed Bahro’s algorithm into a team as each random explorer arrives in the Dragonian Bevin and eventually on to the Star Ship Utopian.
Each team that is either pre-formed or formed, would need to work together to solve the Star Ship Utopian’s ship wide systems to launch her into the journey across the galaxies to the Ages of Planet Dragonia.
Each team embarks and arrives into each one's own separate instance phase of time on to the orbiting Space Station and through a series of linking through the moons, to the planet with some eventual overlap or crossing over between teams forming eventually into groups.
This would eventually happen in several ways, either from the use of hidden Special Linking Books found along the journey or initially according to a Star Ship algorithm tagging those teams randomly as they pass through. The third factor effecting teams and groups forming and splitting will be the Ages algorithm combining the Star Ships team tagging with the time and Ages involving teams solving those Ages puzzles.
Planet Dragonia has a multitude of Ages differing geographically in features that dictate each age puzzle theme. These geographical Age features are the key to each Ages Power System and puzzle logic's. Each team has free choice in the Ages they chose to investigate and according to chance any team’s combined separate efforts toward solving an Age indirectly together can join them directly together into a group. The idea behind the Ages of Planet Dragonia are the forming and splitting of teams into groups as they grow and split according to chance and the other being that of choice allowed by Special Linking Books that will be found by some explorers or teams along the journey.
Special Linking books with great powers that those discovering them may never unlock completely, if they chose to keep their find and use a secret unto themselves.
There will also be history journals with information to be found out about, no one team would be able to find them all and learn everything on their own. These Histories contain also the science and philosophies of the Dragonians most influential people. Eventually teams will form into groups, combining efforts and information learned along the way. In time, forum threads will become less revealing and information a more guarded currency toward the ultimate power to decide the planets fate.
My over-all theme was for the story line to cause players to evolve into groups that would naturally become opposed in their philosophies of what should be done in the final end.
That the final outcome for the Planet and the civilization would be dictated by those who could first solve everything to shut down the D.R.A.G.O.N.S. Project, fix the problem and then decide if they should re-initiate the project or change the projects parameters to a different outcome and deciding the final fate and outcome for the Dragonians Civilization for themselves or give it back over to them.
I remain uncertain as to how to I might go about presenting and revealing all my Story, back stories, journals, sketches, puzzles, graphics, evolving twisted concepts, etc...
I am looking to find other explorers with the skills and desire to join with me in my project.
While I have imagination and artistic abilities, I don't have all the skills necessary to complete my project alone. I have a good working over-all premise for everything done and decided it might be best to compartmentalize the project into sections Ages.
This way, no one member or persons could get to know everything about All the Ages and be spoiled completely when they started to play or if they for whatever reasons got angry and left the project.
I felt we could follow traditional game building team formats. A Head Team to coordinate and pull together all the ideas and decide on over-all changes required from technical or volunteer labor developmental issues.
Build each Age as a single section project with its own team members.
With individual Age teams creating and building the graphics, sounds and puzzle logic's to the mechanisms in their Age and according to its unique geographical features, it won't matter if all the ages aren't able to be made as planned because each Age can stand on its own.
For instance, the first Age projects would be the Dragonian Bevin and then the S.S. (Star Ship) Utopian, on into the arrival Space Station and Moons to complete the required element to start with and eventually building on the Planet’s geographical Ages according to the individual geo-themes and then finally, the D.R.A.G.O.N.S. Project!
Start with Team leaders with some project management experience and leadership skills.
I was considering “The Writers Guild” with their newly started Gehn shard Project or “The Open Source.org site”.
I will need to find a secure place in which I can maintain some sense control of my content and ideas shared with those interested in joining my Project.
Give them access to the general themes and to what I already have done or started for them to further develop and build upon. I didn't know to what extent the interest would be for those who find their way here to this new website. I
believe most explorers will find me to be reasonably open mined when it
comes to others idea's and willing to find a middle ground compromise.
So use the provided e-mail contact on the site to let me know as soon as I get a chance to build it in.
Please check back with us a I will update the Sites content periodically.